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@ -5,6 +5,8 @@ from dataclasses import dataclass, field |
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import time |
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import time |
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import numpy as np |
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import numpy as np |
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import typing |
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import typing |
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import json |
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import os |
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from random import uniform, choice |
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from random import uniform, choice |
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if typing.TYPE_CHECKING: |
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if typing.TYPE_CHECKING: |
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from nptyping import NDArray |
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from nptyping import NDArray |
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@ -22,10 +24,21 @@ dt = 10 |
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# load the font |
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# load the font |
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font = pygame.font.Font('orbitron-medium.otf', 15) |
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font = pygame.font.Font('orbitron-medium.otf', 15) |
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font_large = pygame.font.Font('orbitron-medium.otf', 25) |
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font_large = pygame.font.Font('orbitron-medium.otf', 25) |
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font_even_larger = pygame.font.Font('orbitron-medium.otf', 40) |
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# Orbitron doesn't support unicode, so I have to get another font for the scoreboard |
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unicode_font_large = pygame.font.Font('IntroRust.otf', 25) |
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N_BALLS = 18 |
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N_BALLS = 18 |
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ENDGAME_BUTTON_RECT = (850, 15, 20, 20) |
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BGCOLOR = (40, 46, 70) |
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# List of ball types: [(radius, speed, color, points)] |
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# List of ball types: [(radius, speed, color, points, shape, deviation_radius)] |
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BALL_TYPES = [(25, 0.035, (185, 20, 50), 10), (18, 0.055, (220, 0, 0), 30), (20, 0.05, (60, 0, 160), 20)] |
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BALL_TYPES = [ |
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(25, 0.035, (185, 20, 50), 10, 'circle', 0), |
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(20, 0.05, (60, 0, 160), 20, 'circle', 0), |
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(18, 0.055, (220, 0, 0), 30, 'circle', 0), |
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(30, 0.055, (220, 0, 0), 40, 'triangle', 30), |
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] |
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@dataclass |
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@dataclass |
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@ -36,10 +49,19 @@ class Game: |
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:param score: user's score |
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:param score: user's score |
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:param balls: the list of balls |
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:param balls: the list of balls |
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:param target_ball_number: the target number of balls on screen at a given time |
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:param target_ball_number: the target number of balls on screen at a given time |
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:param game_end_time: the timeout of the game |
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:param game_ended: true if the game has ended |
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:param user_name: user's name for the scoreboard |
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""" |
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""" |
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score: int = 0 |
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score: int = 0 |
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balls: typing.List[Ball] = field(default_factory=lambda: [Ball.new_random() for _ in range(N_BALLS)]) |
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balls: typing.List[Ball] = field(default_factory=lambda: [Ball.new_random() for _ in range(N_BALLS)]) |
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target_ball_number: int = N_BALLS |
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target_ball_number: int = N_BALLS |
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game_end_time: float = field(default_factory=lambda: time.time() + 30) |
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game_ended: bool = False |
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scoreboard: typing.List[typing.Tuple[str, int]] = field(default_factory=lambda: list() |
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if not os.path.exists('scoreboard.json') |
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else json.load(open('scoreboard.json'))) |
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user_name: str = '' |
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def draw_everything(self, screen: pygame.Surface): |
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def draw_everything(self, screen: pygame.Surface): |
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""" |
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""" |
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@ -48,35 +70,101 @@ class Game: |
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""" |
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""" |
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for ball in self.balls: |
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for ball in self.balls: |
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ball.draw_the_ball(screen) |
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ball.draw_the_ball(screen) |
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(0, 0, W, OFFSET)) |
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if not self.game_ended: |
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text_surface = font_large.render(f'Score: {self.score}', False, (0, 0, 0)) |
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(0, 0, W, OFFSET)) |
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screen.blit(text_surface, (360, 15)) |
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text_surface = font_large.render(f'Score: {self.score}', True, (0, 0, 0)) |
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screen.blit(text_surface, (360, 15)) |
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time_left = self.game_end_time - time.time() |
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time_text_surface = font_large.render( |
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f'{int(time_left / 60)}:{int(time_left % 60):02}', False, |
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(0, 0, 0) if time_left > 10 else (220, 0, 0)) |
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screen.blit(time_text_surface, (760, 15)) |
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# draw the button to end game (which is a red rect) |
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pygame.draw.rect(screen, (255, 0, 0), ENDGAME_BUTTON_RECT) |
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else: |
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screen.fill((*BGCOLOR, 150), None, pygame.BLEND_RGBA_MULT) |
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game_over_text = font_even_larger.render(f'Game over', True, (255, 0, 0)) |
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score_text = font_even_larger.render(f'Score: {self.score}', True, (255, 255, 255)) |
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screen.blit(game_over_text, (W / 2 - game_over_text.get_width() / 2, |
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-180 + H / 2 - game_over_text.get_height() / 2)) |
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screen.blit(score_text, (W / 2 - score_text.get_width() / 2, -120 + H / 2 - score_text.get_height() / 2)) |
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y = H / 2 |
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if len(self.scoreboard): |
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scoreboard_title = font_large.render('Scoreboard:', False, (255, 255, 255)) |
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screen.blit(scoreboard_title, (W / 2 - scoreboard_title.get_width() / 2, |
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-40 + H / 2 - scoreboard_title.get_height() / 2)) |
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y = -30 + H / 2 + scoreboard_title.get_height() / 2 |
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# Zip with a range of 5 instead of enumerating so that we show only the first 5 records |
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for i, record in zip(range(5), sorted(self.scoreboard, key=lambda record: -record[1])): |
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text = unicode_font_large.render(f'{i + 1}. {record[0]} - {record[1]}', True, (255, 255, 255)) |
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y += 10 + text.get_height() |
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screen.blit(text, (200, y)) |
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username_prompt = font_large.render('Your name:', False, (255, 255, 255)) |
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screen.blit(username_prompt, (200, y + 100)) |
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username_current = unicode_font_large.render(self.user_name, False, (255, 255, 255)) |
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pygame.draw.rect( |
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screen, |
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[int(v * 0.5 + 255 * 0.5) for v in BGCOLOR], |
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(200 + username_prompt.get_width() + 30, y + 80, max(400, username_current.get_width() + 20), |
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username_current.get_height() + 20)) |
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screen.blit(username_current, (200 + username_prompt.get_width() + 40, y + 90)) |
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def process_click(self, x: float, y: float): |
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def process_click(self, x: float, y: float): |
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""" |
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""" |
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Process mouse click, check if the user clicked on a ball and process it |
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Process mouse click, check if the user clicked on a ball or the endgame button and process it |
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:param x: click's x coordinate |
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:param x: click's x coordinate |
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:param y: click's y coordinate |
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:param y: click's y coordinate |
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""" |
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""" |
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e_x = ENDGAME_BUTTON_RECT[0] <= x <= ENDGAME_BUTTON_RECT[0] + ENDGAME_BUTTON_RECT[2] |
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e_y = ENDGAME_BUTTON_RECT[1] <= y <= ENDGAME_BUTTON_RECT[1] + ENDGAME_BUTTON_RECT[3] |
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if e_x and e_y: |
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self.game_ended = True |
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self.user_name = '' |
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return |
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if self.game_ended: |
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return |
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for i in range(len(self.balls)): |
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for i in range(len(self.balls)): |
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if self.balls[i].is_point_inside(x, y - OFFSET): |
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if self.balls[i].is_point_inside(x, y - OFFSET): |
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self.score += self.balls[i].points |
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self.score += self.balls[i].points |
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self.balls.pop(i) |
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self.balls.pop(i) |
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break |
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break |
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def process_keypress(self, event): |
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""" |
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Process keypress for name input |
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:param event: the keypress event |
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""" |
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if event.key == pygame.K_BACKSPACE: |
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self.user_name = self.user_name[:-1] |
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else: |
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self.user_name += event.unicode |
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self.write_scoreboard() |
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def tick(self, dt: float): |
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def tick(self, dt: float): |
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""" |
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""" |
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Progress for some time |
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Progress for some time |
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dt: time period, ms |
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dt: time period, ms |
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""" |
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""" |
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if time.time() > self.game_end_time and not self.game_ended: |
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self.game_ended = True |
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self.user_name = '' |
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if len(self.balls) < self.target_ball_number: |
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if len(self.balls) < self.target_ball_number: |
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n_balls = round((self.target_ball_number - len(self.balls))) # * (1 - 0.9 ** dt)) |
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n_balls = round((self.target_ball_number - len(self.balls))) # * (1 - 0.9 ** dt)) |
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self.balls.extend([Ball.new_random() for _ in range(n_balls)]) |
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self.balls.extend([Ball.new_random() for _ in range(n_balls)]) |
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for ball in self.balls: |
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for ball in self.balls: |
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ball.tick(dt) |
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ball.tick(dt) |
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def write_scoreboard(self): |
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""" |
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Save scoreboard (`self.scoreboard`) to scoreboard.json as JSON with the new record |
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""" |
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if not self.user_name: |
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return |
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with open('scoreboard.json', 'w') as f: |
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f.write(json.dumps(sorted(self.scoreboard + [(self.user_name, self.score)], key=lambda record: -record[1]))) |
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@dataclass |
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@dataclass |
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class Ball: |
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class Ball: |
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@ -90,6 +178,9 @@ class Ball: |
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very sad and depressing |
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very sad and depressing |
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:param radius: the radius of the ball on screen in pixels |
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:param radius: the radius of the ball on screen in pixels |
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:param color: ball's color |
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:param color: ball's color |
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:param shape: shape of the ball (circle, triangle) |
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:param deviation_radius: if the radius is >0, the ball will be rotating arond its actual trajectory |
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:param deviation_angle: the phase of the ball's rotation |
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""" |
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""" |
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points: int = 10 |
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points: int = 10 |
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position: NDArray[(2,), float] = field(default_factory=lambda: np.array([uniform(0, W), uniform(0, H)])) |
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position: NDArray[(2,), float] = field(default_factory=lambda: np.array([uniform(0, W), uniform(0, H)])) |
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@ -97,32 +188,54 @@ class Ball: |
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time_of_death: float = field(default_factory=lambda: time.time() + DEFAULT_TTL) |
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time_of_death: float = field(default_factory=lambda: time.time() + DEFAULT_TTL) |
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radius: float = DEFAULT_RADIUS |
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radius: float = DEFAULT_RADIUS |
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color: typing.Tuple[int, int, int] = (255, 0, 0) |
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color: typing.Tuple[int, int, int] = (255, 0, 0) |
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shape: str = 'circle' |
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deviation_radius: float = 0 |
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deviation_angle: float = 0 |
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@classmethod |
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@classmethod |
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def new_random(cls) -> Ball: |
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def new_random(cls) -> Ball: |
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radius, speed, color, points = choice(BALL_TYPES) |
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radius, speed, color, points, shape, deviation_radius = choice(BALL_TYPES) |
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angle = uniform(0, np.pi) |
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angle = uniform(0, np.pi) |
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return cls(points, radius=radius, color=color, velocity=speed * np.array([np.sin(angle), np.cos(angle)])) |
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return cls(points, radius=radius, color=color, velocity=speed * np.array([np.sin(angle), np.cos(angle)]), |
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shape=shape, deviation_radius=deviation_radius) |
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def draw_the_ball(self, screen: pygame.Surface): |
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def draw_the_ball(self, screen: pygame.Surface): |
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""" |
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""" |
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Just draw the ball on the screen |
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Just draw the ball on the screen |
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:param screen: the screen, obviously |
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:param screen: the screen, obviously |
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""" |
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""" |
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pygame.draw.circle(screen, self.color, [self.position[0], self.position[1] + OFFSET], self.radius) |
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x, y = self.position_with_shift()[0], self.position_with_shift()[1] + OFFSET |
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if self.shape == 'triangle': |
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angles = [0, np.pi * 2 / 3, np.pi * 4 / 3] |
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pygame.draw.polygon(screen, self.color, [ |
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( |
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x + self.radius * np.sin(angle + self.deviation_angle), |
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y + self.radius * np.cos(angle + self.deviation_angle) |
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) for angle in angles]) |
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else: |
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pygame.draw.circle(screen, self.color, [x, y], self.radius) |
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text_surface = font.render(str(self.points), False, (0, 0, 0)) |
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text_surface = font.render(str(self.points), False, (0, 0, 0)) |
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screen.blit(text_surface, ( |
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screen.blit(text_surface, ( |
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round(self.position[0] - text_surface.get_rect().width / 2), |
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round(x - text_surface.get_rect().width / 2), |
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round(self.position[1] - text_surface.get_rect().height / 2) + OFFSET |
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round(y - text_surface.get_rect().height / 2) |
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)) |
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)) |
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def position_with_shift(self) -> typing.Tuple[float, float]: |
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""" |
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Get position including deviation (rotation arond the true center) |
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""" |
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return ( |
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self.position[0] + self.deviation_radius * np.cos(self.deviation_angle), |
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self.position[1] + self.deviation_radius * np.sin(self.deviation_angle) |
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) |
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def is_point_inside(self, x: float, y: float) -> bool: |
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def is_point_inside(self, x: float, y: float) -> bool: |
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""" |
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""" |
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Check if a given point is inside this circle (to handle click events) |
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Check if a given point is inside this ball (to handle click events) |
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:param x: point's x coordinate |
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:param x: point's x coordinate |
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:param y: point's y coordinate |
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:param y: point's y coordinate |
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""" |
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""" |
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return (self.position[0] - x) ** 2 + (self.position[1] - y) ** 2 <= self.radius ** 2 |
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return (self.position_with_shift()[0] - x) ** 2 + (self.position_with_shift()[1] - y) ** 2 <= self.radius ** 2 |
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def tick(self, dt: float): |
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def tick(self, dt: float): |
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""" |
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""" |
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@ -142,6 +255,7 @@ class Ball: |
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if self.position[1] >= H - self.radius: |
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if self.position[1] >= H - self.radius: |
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self.position[1] = H - self.radius |
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self.position[1] = H - self.radius |
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self.velocity[1] *= -1 |
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self.velocity[1] *= -1 |
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self.deviation_angle += dt * 2 * np.pi / 2000 |
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# create the display surface object |
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# create the display surface object |
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@ -165,9 +279,11 @@ while True: |
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sys.exit(0) |
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sys.exit(0) |
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if event.type == pygame.MOUSEBUTTONUP: |
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if event.type == pygame.MOUSEBUTTONUP: |
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game.process_click(*pygame.mouse.get_pos()) |
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game.process_click(*pygame.mouse.get_pos()) |
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if event.type == pygame.KEYDOWN: |
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game.process_keypress(event) |
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# clear the screen |
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# clear the screen |
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screen.fill((40, 46, 70)) |
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screen.fill(BGCOLOR) |
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game.tick(dt) |
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game.tick(dt) |
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game.draw_everything(screen) |
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game.draw_everything(screen) |
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