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@ -11,8 +11,8 @@ if typing.TYPE_CHECKING:
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pygame.init() |
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# width and height of the screen |
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W, H = 900, 800 |
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# width and height of the main part of the screen + vertical offset for general info |
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W, H, OFFSET = 900, 800, 50 |
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# ball's lifetime (seconds) |
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DEFAULT_TTL = 3 |
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# ball's radius (default) |
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@ -21,6 +21,7 @@ DEFAULT_RADIUS = 20
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dt = 10 |
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# load the font |
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font = pygame.font.Font('orbitron-medium.otf', 15) |
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font_large = pygame.font.Font('orbitron-medium.otf', 25) |
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N_BALLS = 18 |
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# List of ball types: [(radius, speed, color, points)] |
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@ -47,6 +48,10 @@ class Game:
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""" |
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for ball in self.balls: |
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ball.draw_the_ball(screen) |
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(0, 0, W, OFFSET)) |
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text_surface = font_large.render(f'Score: {self.score}', False, (0, 0, 0)) |
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screen.blit(text_surface, (360, 15)) |
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def process_click(self, x: float, y: float): |
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""" |
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@ -55,7 +60,7 @@ class Game:
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:param y: click's y coordinate |
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""" |
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for i in range(len(self.balls)): |
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if self.balls[i].is_point_inside(x, y): |
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if self.balls[i].is_point_inside(x, y - OFFSET): |
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self.score += self.balls[i].points |
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self.balls.pop(i) |
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break |
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@ -104,11 +109,11 @@ class Ball:
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Just draw the ball on the screen |
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:param screen: the screen, obviously |
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""" |
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pygame.draw.circle(screen, self.color, self.position.tolist(), self.radius) |
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pygame.draw.circle(screen, self.color, [self.position[0], self.position[1] + OFFSET], self.radius) |
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text_surface = font.render(str(self.points), False, (0, 0, 0)) |
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screen.blit(text_surface, ( |
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round(self.position[0] - text_surface.get_rect().width / 2), |
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round(self.position[1] - text_surface.get_rect().height / 2) |
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round(self.position[1] - text_surface.get_rect().height / 2) + OFFSET |
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)) |
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def is_point_inside(self, x: float, y: float) -> bool: |
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@ -140,7 +145,7 @@ class Ball:
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# create the display surface object |
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screen = pygame.display.set_mode((W, H)) |
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screen = pygame.display.set_mode((W, H + OFFSET)) |
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game = Game() |
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