Lev
3 years ago
3 changed files with 68 additions and 1 deletions
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from __future__ import annotations |
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from dataclasses import dataclass |
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import pygame |
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from config import WIDTH, CHAT_SELECTOR_WIDTH, MESSAGE_HEIGHT, font, BLUE, DARK_BLUE, WHITE, DARKER_BLUE |
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@dataclass |
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class Message: |
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""" |
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The message (for now, it consists only of text) |
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Attributes: |
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:param text (str): the message text |
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:param is_from_me (bool): False if the message is not from the current user |
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:param chat_width (int): the width of the active chat widget |
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""" |
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text: str |
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is_from_me: bool |
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chat_width: int = WIDTH - CHAT_SELECTOR_WIDTH - 10 |
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height: int = MESSAGE_HEIGHT |
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def render(self) -> pygame.Surface: |
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""" |
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Creates a surface with a rectangle and the message text written on it |
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:return: the surface with rendered message |
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""" |
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surface = pygame.Surface((self.chat_width, self.height)) |
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surface.fill(DARKER_BLUE) |
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bg_color = BLUE * self.is_from_me + DARK_BLUE * (not self.is_from_me) |
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text_surface: pygame.Surface = font.render(self.text, True, WHITE) |
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padding = 5 |
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# Size of the scaled text surface |
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blit_height = self.height - padding * 2 |
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blit_width = round(text_surface.get_width() * blit_height / text_surface.get_height()) |
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x = 0 if not self.is_from_me else self.chat_width - blit_width - padding * 2 |
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pygame.draw.rect(surface, bg_color, (x, 0, blit_width + padding * 2, self.height)) |
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text_surface = pygame.transform.smoothscale(text_surface, (blit_width, blit_height)) |
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surface.blit(text_surface, (x + padding, padding)) |
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return surface |
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