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ActiveChat and Degeon.main_loop in interface

interface-2
Lev 3 years ago
parent
commit
4769b2eead
  1. 73
      degeon_py/main.py

73
degeon_py/main.py

@ -46,7 +46,7 @@ class ChatSelector:
hovered_chat: typing.Optional[int] = None
width: int = WIDTH // 3
height: int = HEIGHT
chat_height: int = HEIGHT // 10
chat_height: int = HEIGHT // 4
def render(self) -> pygame.Surface:
"""
@ -68,7 +68,7 @@ class ChatSelector:
def process_event(self, event: pygame.event.Event):
"""
Process a click: select the necessary chat if this click is in the widget
:param event: pygame event
:param event: a pygame event
"""
if event.type == pygame.MOUSEBUTTONUP and event.pos[0] < self.width:
self.active_chat = event.pos[1] // self.chat_height
@ -93,8 +93,29 @@ class ActiveChat:
Attributes:
:param chat (dc.Chat): the chat (Rust Chat type)
"""
chat: 'dc.Chat'
height: int = HEIGHT
width: int = 3 * (WIDTH // 4)
@classmethod
def new(cls, chat: 'dc.Chat', **kwargs) -> ActiveChat:
return cls(chat=chat, **kwargs)
def render(self) -> pygame.Surface:
"""
Creates a pygame surface and draws the chat on it
:return: the surface with the chat on it
"""
surface: pygame.Surface = pygame.Surface((self.width, self.height))
return surface
def process_event(self, event: pygame.event.Event):
"""
Process a click: select the necessary chat if this click is in the widget
:param event: a pygame event
"""
pass # todo
@dataclass
@ -106,8 +127,11 @@ class Degeon:
"""
core: 'dc.Degeon'
chat_selector: ChatSelector
active_chat: typing.Optional[ActiveChat] = None
has_profile_popup_opened: bool = False
has_no_peers_popup: bool = False
clock: pygame.time.Clock = field(default_factory=pygame.time.Clock)
fps: int = FPS
@classmethod
def new(cls) -> Degeon:
@ -115,7 +139,9 @@ class Degeon:
Create a new default instance with settings from file
:return: a Degeon instance
"""
pass # todo
core: dc.Degeon = dc.new_degeon()
chat_selector = ChatSelector()
return cls(core=core, chat_selector=chat_selector)
def render(self, screen: pygame.Surface):
"""
@ -125,8 +151,45 @@ class Degeon:
chats_surface = self.chat_selector.render()
screen.blit(chats_surface, (0, 0))
def process_core_messages(self):
"""
Do all the necessary Rust work
"""
pass # todo
def tick(self):
"""
Handle incoming messages, update chats, create no_peers popup if necessary
"""
pass # todo
# process events in core
self.process_core_messages()
self.chat_selector.chats = self.core.chats
if self.chat_selector.active_chat < len(self.chat_selector.chats):
self.active_chat = ActiveChat.new(self.chat_selector.chats[self.chat_selector.active_chat])
def process_event(self, event: pygame.event.Event):
"""
Process an event
:param event: pygame event
"""
self.chat_selector.process_event(event)
def main_loop(self, screen: pygame.Surface):
"""
Drawing everything and handling events
"""
while True:
self.clock.tick(self.fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
self.process_event(event)
self.tick()
self.render(screen)
pygame.display.update()
deg = Degeon.new()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
deg.main_loop(screen)
pygame.quit()

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