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195 lines
5.9 KiB
195 lines
5.9 KiB
from __future__ import annotations |
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import typing |
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import pygame |
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import degeon_core as dc |
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from dataclasses import dataclass, field |
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from abc import ABC |
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# Configuration variables and loading |
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pygame.init() |
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font = pygame.font.Font('CRC35.otf', 25) |
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FPS = 30 |
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RED = 0xFF0000 |
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BLUE = 0x0000FF |
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YELLOW = 0xFFC91F |
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GREEN = 0x00FF00 |
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MAGENTA = 0xFF03B8 |
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CYAN = 0x00FFCC |
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BLACK = 0x000 |
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WHITE = 0xFFFFFF |
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DARK_BLUE = 0x282e46 |
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GREY = 0x383e4F |
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COLORS = [RED, BLUE, YELLOW, GREEN, MAGENTA, CYAN] |
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WIDTH = 900 |
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HEIGHT = 700 |
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@dataclass |
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class ChatSelector: |
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""" |
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The widget with the list of chats. |
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It's a dataclass, it should be initialized using the `from_chats` classmethod |
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Attributes: |
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chats (List[dc.Chat]): list of all chats, where each chat is a native Rust struct Chat |
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active_chat (int): the index of the current selected chat |
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hovered_chat (int or None): the index of the current hovered chat |
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width (int): the width of this widget |
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height (int): the height of this widget |
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chat_height (int): height of one chat |
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""" |
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chats: typing.List['dc.Chat'] = field(default_factory=list) |
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active_chat: int = 0 |
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hovered_chat: typing.Optional[int] = None |
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width: int = WIDTH // 3 |
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height: int = HEIGHT |
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chat_height: int = HEIGHT // 4 |
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def render(self) -> pygame.Surface: |
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""" |
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Creates a pygame surface and draws the list of chats on it |
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:return: the surface with the chat selector |
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""" |
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surface: pygame.Surface = pygame.Surface((self.width, self.chat_height * len(self.chats))) |
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for i, chat in enumerate(self.chats): |
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bg_color, text_color = DARK_BLUE, WHITE |
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if i == self.hovered_chat: |
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bg_color = GREY |
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if i == self.active_chat: |
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bg_color = BLUE |
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title_surface: pygame.Surface = font.render(chat.profile.name, True, text_color) |
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pygame.draw.rect(surface, bg_color, (0, i * self.chat_height + 1, self.width, self.chat_height - 2)) |
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surface.blit(title_surface, (i * self.chat_height + 10)) |
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return surface |
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def process_event(self, event: pygame.event.Event): |
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""" |
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Process a click: select the necessary chat if this click is in the widget |
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:param event: a pygame event |
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""" |
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if event.type == pygame.MOUSEBUTTONUP and event.pos[0] < self.width: |
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self.active_chat = event.pos[1] // self.chat_height |
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self.hovered_chat = None |
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if event.type == pygame.MOUSEMOTION: |
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if 0 < event.pos[0] < self.width \ |
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and 0 < event.pos[1] < min(self.height, len(self.chats) * self.chat_height) - 2: |
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self.hovered_chat = event.pos[1] // self.chat_height |
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else: |
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self.hovered_chat = None |
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@classmethod |
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def from_chats(cls, chats: typing.List['dc.Chat'], **kwargs) -> ChatSelector: |
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return cls(chats, **kwargs) |
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@dataclass |
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class ActiveChat: |
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""" |
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The widget with the current chat |
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Attributes: |
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:param chat (dc.Chat): the chat (Rust Chat type) |
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""" |
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chat: 'dc.Chat' |
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height: int = HEIGHT |
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width: int = 3 * (WIDTH // 4) |
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@classmethod |
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def new(cls, chat: 'dc.Chat', **kwargs) -> ActiveChat: |
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return cls(chat=chat, **kwargs) |
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def render(self) -> pygame.Surface: |
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""" |
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Creates a pygame surface and draws the chat on it |
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:return: the surface with the chat on it |
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""" |
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surface: pygame.Surface = pygame.Surface((self.width, self.height)) |
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return surface |
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def process_event(self, event: pygame.event.Event): |
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""" |
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Process a click: select the necessary chat if this click is in the widget |
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:param event: a pygame event |
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""" |
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pass # todo |
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@dataclass |
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class Degeon: |
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""" |
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The main class with everything connected to the app: the data, the |
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Attributes |
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""" |
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core: 'dc.Degeon' |
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chat_selector: ChatSelector |
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active_chat: typing.Optional[ActiveChat] = None |
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has_profile_popup_opened: bool = False |
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has_no_peers_popup: bool = False |
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clock: pygame.time.Clock = field(default_factory=pygame.time.Clock) |
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fps: int = FPS |
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@classmethod |
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def new(cls) -> Degeon: |
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""" |
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Create a new default instance with settings from file |
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:return: a Degeon instance |
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""" |
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core: dc.Degeon = dc.new_degeon() |
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chat_selector = ChatSelector() |
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return cls(core=core, chat_selector=chat_selector) |
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def render(self, screen: pygame.Surface): |
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""" |
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Render everything on the screen |
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:param screen: the main screen |
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""" |
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chats_surface = self.chat_selector.render() |
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screen.blit(chats_surface, (0, 0)) |
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def process_core_messages(self): |
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""" |
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Do all the necessary Rust work |
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""" |
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pass # todo |
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def tick(self): |
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""" |
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Handle incoming messages, update chats, create no_peers popup if necessary |
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""" |
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# process events in core |
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self.process_core_messages() |
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self.chat_selector.chats = self.core.chats |
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if self.chat_selector.active_chat < len(self.chat_selector.chats): |
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self.active_chat = ActiveChat.new(self.chat_selector.chats[self.chat_selector.active_chat]) |
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def process_event(self, event: pygame.event.Event): |
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""" |
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Process an event |
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:param event: pygame event |
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""" |
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self.chat_selector.process_event(event) |
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def main_loop(self, screen: pygame.Surface): |
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""" |
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Drawing everything and handling events |
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""" |
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while True: |
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self.clock.tick(self.fps) |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT: |
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return |
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self.process_event(event) |
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self.tick() |
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self.render(screen) |
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pygame.display.update() |
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deg = Degeon.new() |
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screen = pygame.display.set_mode((WIDTH, HEIGHT)) |
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deg.main_loop(screen) |
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pygame.quit()
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