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from __future__ import annotations
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import typing
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from dataclasses import dataclass, field
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import pygame
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from button import Button
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from config import HEIGHT, WIDTH, CHAT_SELECTOR_WIDTH, DARKER_BLUE, CHAT_PREVIEW_HEIGHT, WHITE, font, DARK_BLUE, \
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MESSAGE_HEIGHT
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import degeon_core as dc
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from input_field import TextField
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from message import Message
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@dataclass
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class ActiveChat:
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"""
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The widget with the current chat
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Attributes:
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:param chat (dc.Chat): the chat (Rust Chat type)
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:param height (int): the height of the active chat widget
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:param width (int): its width
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:param delta_x (int): distance from the left edge of the application to the left edge of the screen
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:param header_height (int): height of the header (the title)
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"""
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chat: dc.Chat
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input_field: TextField = field(default_factory=lambda: TextField())
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send_button: Button = field(default_factory=lambda: Button(height=CHAT_PREVIEW_HEIGHT, width=100, text='Send',
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top_left=(WIDTH - 112, HEIGHT - 85)))
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height: int = HEIGHT
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width: int = WIDTH - CHAT_SELECTOR_WIDTH - 10
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delta_x: int = CHAT_SELECTOR_WIDTH + 10
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header_height: int = int(CHAT_PREVIEW_HEIGHT * 1.5)
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@classmethod
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def new(cls, chat: dc.Chat, **kwargs) -> ActiveChat:
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"""
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Create a new `Chat` from a rust Chat object
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:param chat: rusty chat
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:param kwargs: optional other paraeters
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:return: the `Chat`
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"""
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return cls(chat=chat, **kwargs)
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def get_messages(self, core: dc.Degeon) -> typing.Iterable[Message]:
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"""
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Get an iterator over all messages in this chat in the backwards order
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This function creates a python `message.Message` object from rust instances
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:return: an iterator of `message.Message` objects
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"""
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for msg in reversed(self.chat.messages):
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yield Message(text=msg.get_content_py().text, is_from_me=core.check_message_ownership(msg))
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def get_header(self) -> pygame.Surface:
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"""
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Render a pygame surface with the header.
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The header is (for now) just a name of the user written on a background
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:return: the header
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"""
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surface: pygame.Surface = pygame.Surface((self.width, self.header_height))
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surface.fill(DARK_BLUE)
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name_surface: pygame.Surface = font.render(self.chat.profile.name, True, WHITE)
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surface.blit(name_surface, (20, 20))
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return surface
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def render(self, core: dc.Degeon) -> pygame.Surface:
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"""
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Creates a pygame surface and draws the chat on it
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:return: the surface with the chat on it
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"""
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surface: pygame.Surface = pygame.Surface((self.width, self.height))
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surface.fill(DARKER_BLUE)
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# Render messages
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# This is the y0 for the last message
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last_message_y = self.height - MESSAGE_HEIGHT * 2
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for i, message in zip(range(30), self.get_messages(core)):
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msg_surface = message.render()
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surface.blit(msg_surface, (0, last_message_y - (MESSAGE_HEIGHT + 30) * (i + 1)))
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# Render header
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header = self.get_header()
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surface.blit(header, (0, 10))
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# Render message input
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input_field_surface: pygame.Surface = self.input_field.render()
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surface.blit(input_field_surface, (0, self.height - input_field_surface.get_height()))
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# Render sending button
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sending_button_surface: pygame.Surface = self.send_button.render()
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surface.blit(sending_button_surface,
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(self.send_button.top_left[0] - self.delta_x, self.send_button.top_left[1]))
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return surface
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def process_event(self, event: pygame.event.Event) -> typing.Optional[str]:
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"""
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Process clicks in the active chat widget. Return a message to send if needed
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:param event: a pygame event
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:return: A message to send if there is one
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"""
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self.input_field.process_event(event)
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if self.send_button.process_event(event):
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return self.input_field.collect()
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