|
|
|
from __future__ import annotations
|
|
|
|
|
|
|
|
import typing
|
|
|
|
from dataclasses import dataclass, field
|
|
|
|
import pygame
|
|
|
|
|
|
|
|
from config import HEIGHT, WIDTH, CHAT_SELECTOR_WIDTH, DARKER_BLUE, CHAT_PREVIEW_HEIGHT, WHITE, font, DARK_BLUE, \
|
|
|
|
MESSAGE_HEIGHT
|
|
|
|
import degeon_core as dc
|
|
|
|
|
|
|
|
from input_field import TextField
|
|
|
|
from message import Message
|
|
|
|
|
|
|
|
|
|
|
|
@dataclass
|
|
|
|
class ActiveChat:
|
|
|
|
"""
|
|
|
|
The widget with the current chat
|
|
|
|
|
|
|
|
Attributes:
|
|
|
|
:param chat (dc.Chat): the chat (Rust Chat type)
|
|
|
|
:param height (int): the height of the active chat widget
|
|
|
|
:param width (int): its width
|
|
|
|
:param delta_x (int): distance from the left edge of the application to the left edge of the screen
|
|
|
|
:param header_height (int): height of the header (the title)
|
|
|
|
"""
|
|
|
|
chat: dc.Chat
|
|
|
|
input_field: TextField = field(default_factory=lambda: TextField())
|
|
|
|
height: int = HEIGHT
|
|
|
|
width: int = WIDTH - CHAT_SELECTOR_WIDTH - 10
|
|
|
|
delta_x: int = CHAT_SELECTOR_WIDTH + 10
|
|
|
|
header_height: int = int(CHAT_PREVIEW_HEIGHT * 1.5)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def new(cls, chat: dc.Chat, **kwargs) -> ActiveChat:
|
|
|
|
"""
|
|
|
|
Create a new `Chat` from a rust Chat object
|
|
|
|
:param chat: rusty chat
|
|
|
|
:param kwargs: optional other paraeters
|
|
|
|
:return: the `Chat`
|
|
|
|
"""
|
|
|
|
return cls(chat=chat, **kwargs)
|
|
|
|
|
|
|
|
def get_messages(self) -> typing.Iterable[Message]:
|
|
|
|
"""
|
|
|
|
Get an iterator over all messages in this chat in the backwards order
|
|
|
|
This function creates a python `message.Message` object from rust instances
|
|
|
|
:return: an iterator of `message.Message` objects
|
|
|
|
"""
|
|
|
|
for msg in reversed(self.chat.messages):
|
|
|
|
yield Message(text=msg.get_content_py().text, is_from_me=False)
|
|
|
|
|
|
|
|
def get_header(self) -> pygame.Surface:
|
|
|
|
"""
|
|
|
|
Render a pygame surface with the header.
|
|
|
|
The header is (for now) just a name of the user written on a background
|
|
|
|
|
|
|
|
:return: the header
|
|
|
|
"""
|
|
|
|
surface: pygame.Surface = pygame.Surface((self.width, self.header_height))
|
|
|
|
surface.fill(DARK_BLUE)
|
|
|
|
name_surface: pygame.Surface = font.render(self.chat.profile.name, True, WHITE)
|
|
|
|
surface.blit(name_surface, (20, 20))
|
|
|
|
return surface
|
|
|
|
|
|
|
|
def render(self) -> pygame.Surface:
|
|
|
|
"""
|
|
|
|
Creates a pygame surface and draws the chat on it
|
|
|
|
:return: the surface with the chat on it
|
|
|
|
"""
|
|
|
|
surface: pygame.Surface = pygame.Surface((self.width, self.height))
|
|
|
|
surface.fill(DARKER_BLUE)
|
|
|
|
|
|
|
|
# Render messages
|
|
|
|
# This is the y0 for the last message
|
|
|
|
last_message_y = self.height - MESSAGE_HEIGHT * 2
|
|
|
|
for i, message in zip(range(30), self.get_messages()):
|
|
|
|
msg_surface = message.render()
|
|
|
|
surface.blit(msg_surface, (0, last_message_y - (MESSAGE_HEIGHT + 30) * (i + 1)))
|
|
|
|
# Render header
|
|
|
|
header = self.get_header()
|
|
|
|
surface.blit(header, (0, 10))
|
|
|
|
# Render message input
|
|
|
|
input_field_surface: pygame.Surface = self.input_field.render()
|
|
|
|
surface.blit(input_field_surface, (0, self.height - input_field_surface.get_height()))
|
|
|
|
return surface
|
|
|
|
|
|
|
|
def process_event(self, event: pygame.event.Event):
|
|
|
|
"""
|
|
|
|
Process a click: select the necessary chat if this click is in the widget
|
|
|
|
:param event: a pygame event
|
|
|
|
"""
|
|
|
|
self.input_field.process_event(event)
|