Browse Source

Done task 3 in lab 3

master
Lev 3 years ago
parent
commit
47c66f9bfb
  1. 43
      lab3/task_2.py

43
lab3/task_2.py

@ -39,8 +39,8 @@ def draw_animal(s, delta_x=0, delta_y=0):
] ]
for ellipse_rect in shift_points(rectangles, delta_x, delta_y): for ellipse_rect in shift_points(rectangles, delta_x, delta_y):
ellipse(s, (255, 255, 255), ellipse_rect) ellipse(s, (255, 255, 255), ellipse_rect)
ellipse(s, (229, 128, 255), (260, 567, 30, 26)) ellipse(s, (229, 128, 255), (260 + delta_x, 567 + delta_y, 30, 26))
ellipse(s, (0, 0, 0), (275, 574, 11, 10)) ellipse(s, (0, 0, 0), (275 + delta_x, 574 + delta_y, 11, 10))
polygon(s, (255, 255, 255), shift_points([ polygon(s, (255, 255, 255), shift_points([
(245, 580), (238, 573), (236, 569), (232, 563), (245, 580), (238, 573), (236, 569), (232, 563),
(231, 559), (229, 555), (230, 550), (232, 556), (231, 559), (229, 555), (230, 550), (232, 556),
@ -92,6 +92,29 @@ def draw_flowers(s, delta_x: int, delta_y: int):
draw_rotated_flower(s, -angle, x + delta_x - 20, y + delta_y) draw_rotated_flower(s, -angle, x + delta_x - 20, y + delta_y)
def draw_animal_scaled(s, delta_x: int, delta_y: int, scale_x: float, scale_y: float):
surface = pygame.Surface((214, 350), pygame.SRCALPHA)
draw_animal(surface, -100, -540)
surface = pygame.transform.scale(surface, (int(214 * abs(scale_x)), int(350 * abs(scale_y))))
surface = pygame.transform.flip(surface, scale_x < 0, scale_y < 0)
s.blit(
surface,
surface.get_rect(center=(delta_x + int(214 * abs(scale_x) / 2), delta_y + int(350 * abs(scale_y) / 2)))
)
def draw_flowers_scaled(s, delta_x: int, delta_y: int, scale_x: float, scale_y: typing.Optional[float] = None):
if scale_y is None:
scale_y = scale_x
surface = pygame.Surface((300, 300), pygame.SRCALPHA)
draw_flowers(surface, 0, 0)
surface = pygame.transform.scale(surface, (int(300 * scale_x), int(300 * scale_y)))
s.blit(
surface,
surface.get_rect(center=(delta_x + int(150 * scale_x), delta_y + int(150 * scale_y)))
)
pygame.init() pygame.init()
FPS = 30 FPS = 30
@ -99,9 +122,19 @@ W, H = 794, 1123
screen = pygame.display.set_mode((W, H)) screen = pygame.display.set_mode((W, H))
screen.fill((175, 221, 233)) screen.fill((175, 221, 233))
draw_background(screen) draw_background(screen)
draw_animal(screen)
# draw_flower(screen, 682, 814) draw_flowers_scaled(screen, 510, 892, 0.45)
draw_flowers(screen, 515, 775) draw_flowers_scaled(screen, 751, 1035, 0.28)
draw_flowers_scaled(screen, 664, 730, 0.5)
draw_flowers_scaled(screen, 561, 666, 0.36)
draw_flowers_scaled(screen, 694, 604, 0.32)
draw_flowers_scaled(screen, -20, 576, 0.3)
draw_animal_scaled(screen, -150, 730, 2, 2)
draw_animal_scaled(screen, 165, 586, 0.4, 0.4)
draw_animal_scaled(screen, 318, 639, -0.4, 0.4)
draw_animal_scaled(screen, 279, 465, 0.4, 0.4)
draw_animal_scaled(screen, 664, 595, -0.95, 0.95)
pygame.display.update() pygame.display.update()
clock = pygame.time.Clock() clock = pygame.time.Clock()

Loading…
Cancel
Save