You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
176 lines
5.8 KiB
176 lines
5.8 KiB
from __future__ import annotations |
|
import pygame |
|
import sys |
|
from dataclasses import dataclass, field |
|
import time |
|
import numpy as np |
|
import typing |
|
from random import uniform, choice |
|
if typing.TYPE_CHECKING: |
|
from nptyping import NDArray |
|
|
|
|
|
pygame.init() |
|
# width and height of the main part of the screen + vertical offset for general info |
|
W, H, OFFSET = 900, 800, 50 |
|
# ball's lifetime (seconds) |
|
DEFAULT_TTL = 3 |
|
# ball's radius (default) |
|
DEFAULT_RADIUS = 20 |
|
# time delta, ms |
|
dt = 10 |
|
# load the font |
|
font = pygame.font.Font('orbitron-medium.otf', 15) |
|
font_large = pygame.font.Font('orbitron-medium.otf', 25) |
|
N_BALLS = 18 |
|
|
|
# List of ball types: [(radius, speed, color, points)] |
|
BALL_TYPES = [(25, 0.035, (185, 20, 50), 10), (18, 0.055, (220, 0, 0), 30), (20, 0.05, (60, 0, 160), 20)] |
|
|
|
|
|
@dataclass |
|
class Game: |
|
""" |
|
Class for everything connected to the game |
|
|
|
:param score: user's score |
|
:param balls: the list of balls |
|
:param target_ball_number: the target number of balls on screen at a given time |
|
""" |
|
score: int = 0 |
|
balls: typing.List[Ball] = field(default_factory=lambda: [Ball.new_random() for _ in range(N_BALLS)]) |
|
target_ball_number: int = N_BALLS |
|
|
|
def draw_everything(self, screen: pygame.Surface): |
|
""" |
|
Draw everything (for example, balls) on screen |
|
:param screen: the screen |
|
""" |
|
for ball in self.balls: |
|
ball.draw_the_ball(screen) |
|
pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(0, 0, W, OFFSET)) |
|
text_surface = font_large.render(f'Score: {self.score}', False, (0, 0, 0)) |
|
screen.blit(text_surface, (360, 15)) |
|
|
|
|
|
def process_click(self, x: float, y: float): |
|
""" |
|
Process mouse click, check if the user clicked on a ball and process it |
|
:param x: click's x coordinate |
|
:param y: click's y coordinate |
|
""" |
|
for i in range(len(self.balls)): |
|
if self.balls[i].is_point_inside(x, y - OFFSET): |
|
self.score += self.balls[i].points |
|
self.balls.pop(i) |
|
break |
|
|
|
def tick(self, dt: float): |
|
""" |
|
Progress for some time |
|
|
|
dt: time period, ms |
|
""" |
|
if len(self.balls) < self.target_ball_number: |
|
n_balls = round((self.target_ball_number - len(self.balls))) # * (1 - 0.9 ** dt)) |
|
self.balls.extend([Ball.new_random() for _ in range(n_balls)]) |
|
for ball in self.balls: |
|
ball.tick(dt) |
|
|
|
|
|
@dataclass |
|
class Ball: |
|
""" |
|
The ball the user has to catch |
|
|
|
:param points: the number of points the user gets for catching this ball |
|
:param position: ball's position on the screen |
|
:param velocity: ball's velocity, px/ms |
|
:param time_of_death: the time when this ball will be destroyed. Its death is pre-determined, which is probably |
|
very sad and depressing |
|
:param radius: the radius of the ball on screen in pixels |
|
:param color: ball's color |
|
""" |
|
points: int = 10 |
|
position: NDArray[(2,), float] = field(default_factory=lambda: np.array([uniform(0, W), uniform(0, H)])) |
|
velocity: NDArray[(2,), float] = field(default_factory=lambda: np.array([0, 0])) |
|
time_of_death: float = field(default_factory=lambda: time.time() + DEFAULT_TTL) |
|
radius: float = DEFAULT_RADIUS |
|
color: typing.Tuple[int, int, int] = (255, 0, 0) |
|
|
|
@classmethod |
|
def new_random(cls) -> Ball: |
|
radius, speed, color, points = choice(BALL_TYPES) |
|
angle = uniform(0, np.pi) |
|
return cls(points, radius=radius, color=color, velocity=speed * np.array([np.sin(angle), np.cos(angle)])) |
|
|
|
def draw_the_ball(self, screen: pygame.Surface): |
|
""" |
|
Just draw the ball on the screen |
|
:param screen: the screen, obviously |
|
""" |
|
pygame.draw.circle(screen, self.color, [self.position[0], self.position[1] + OFFSET], self.radius) |
|
text_surface = font.render(str(self.points), False, (0, 0, 0)) |
|
screen.blit(text_surface, ( |
|
round(self.position[0] - text_surface.get_rect().width / 2), |
|
round(self.position[1] - text_surface.get_rect().height / 2) + OFFSET |
|
)) |
|
|
|
def is_point_inside(self, x: float, y: float) -> bool: |
|
""" |
|
Check if a given point is inside this circle (to handle click events) |
|
:param x: point's x coordinate |
|
:param y: point's y coordinate |
|
""" |
|
return (self.position[0] - x) ** 2 + (self.position[1] - y) ** 2 <= self.radius ** 2 |
|
|
|
def tick(self, dt: float): |
|
""" |
|
Progress for time dt (move the ball according to speed) |
|
dt: time in ms |
|
""" |
|
self.position += self.velocity * dt |
|
if self.position[0] - self.radius < 0: |
|
self.position[0] = self.radius |
|
self.velocity[0] *= -1 |
|
if self.position[0] >= W - self.radius: |
|
self.position[0] = W - self.radius |
|
self.velocity[0] *= -1 |
|
if self.position[1] < self.radius: |
|
self.position[1] = self.radius |
|
self.velocity[1] *= -1 |
|
if self.position[1] >= H - self.radius: |
|
self.position[1] = H - self.radius |
|
self.velocity[1] *= -1 |
|
|
|
|
|
# create the display surface object |
|
screen = pygame.display.set_mode((W, H + OFFSET)) |
|
|
|
game = Game() |
|
|
|
# set the window name |
|
pygame.display.set_caption("Capture the ball!") |
|
|
|
# the main loop |
|
while True: |
|
# time delay of dt |
|
pygame.time.delay(dt) |
|
|
|
# iterate over the list of Event objects |
|
# that was returned by pygame.event.get() method. |
|
for event in pygame.event.get(): |
|
if event.type == pygame.QUIT: |
|
pygame.quit() |
|
sys.exit(0) |
|
if event.type == pygame.MOUSEBUTTONUP: |
|
game.process_click(*pygame.mouse.get_pos()) |
|
|
|
# clear the screen |
|
screen.fill((40, 46, 70)) |
|
game.tick(dt) |
|
game.draw_everything(screen) |
|
|
|
pygame.display.update() |
|
|
|
|
|
|