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34 lines
939 B
34 lines
939 B
3 years ago
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import pygame
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from pygame.draw import *
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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screen.fill((255, 255, 255))
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W = 1
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circle(screen, (255, 255, 0), (200, 200), 100, 0)
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circle(screen, (0, 0, 0), (200, 200), 100, W)
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rect(screen, (0, 0, 0), [(150, 250), (100, 20)])
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circle(screen, (255, 0, 0), (150, 180), 20, 0)
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circle(screen, (0, 0, 0), (150, 180), 20, W)
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circle(screen, (255, 0, 0), (250, 180), 15, 0)
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circle(screen, (0, 0, 0), (250, 180), 15, W)
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polygon(screen, (0, 0, 0), [(103, 116), (98, 124), (177, 174), (182, 166)])
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polygon(screen, (0, 0, 0), [(219, 166), (222, 174), (302, 144), (298, 136)])
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circle(screen, (0, 0, 0), (150, 180), 8)
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circle(screen, (0, 0, 0), (250, 180), 7)
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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