Lev
3 years ago
1 changed files with 33 additions and 0 deletions
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import pygame |
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from pygame.draw import * |
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pygame.init() |
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FPS = 30 |
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screen = pygame.display.set_mode((400, 400)) |
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screen.fill((255, 255, 255)) |
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W = 1 |
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circle(screen, (255, 255, 0), (200, 200), 100, 0) |
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circle(screen, (0, 0, 0), (200, 200), 100, W) |
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rect(screen, (0, 0, 0), [(150, 250), (100, 20)]) |
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circle(screen, (255, 0, 0), (150, 180), 20, 0) |
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circle(screen, (0, 0, 0), (150, 180), 20, W) |
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circle(screen, (255, 0, 0), (250, 180), 15, 0) |
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circle(screen, (0, 0, 0), (250, 180), 15, W) |
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polygon(screen, (0, 0, 0), [(103, 116), (98, 124), (177, 174), (182, 166)]) |
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polygon(screen, (0, 0, 0), [(219, 166), (222, 174), (302, 144), (298, 136)]) |
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circle(screen, (0, 0, 0), (150, 180), 8) |
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circle(screen, (0, 0, 0), (250, 180), 7) |
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pygame.display.update() |
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clock = pygame.time.Clock() |
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finished = False |
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while not finished: |
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clock.tick(FPS) |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT: |
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finished = True |
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pygame.quit() |
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