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from __future__ import annotations
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from dataclasses import dataclass
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import pygame
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from config import WIDTH, CHAT_SELECTOR_WIDTH, MESSAGE_HEIGHT, font, BLUE, DARK_BLUE, WHITE, DARKER_BLUE
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@dataclass
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class Message:
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"""
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The message (for now, it consists only of text)
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Attributes:
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:param text (str): the message text
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:param is_from_me (bool): False if the message is not from the current user
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:param chat_width (int): the width of the active chat widget
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"""
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text: str
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is_from_me: bool
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chat_width: int = WIDTH - CHAT_SELECTOR_WIDTH - 10
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height: int = MESSAGE_HEIGHT
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def render(self) -> pygame.Surface:
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"""
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Creates a surface with a rectangle and the message text written on it
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:return: the surface with rendered message
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"""
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surface = pygame.Surface((self.chat_width, self.height))
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surface.fill(DARKER_BLUE)
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bg_color = BLUE * self.is_from_me + DARK_BLUE * (not self.is_from_me)
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text_surface: pygame.Surface = font.render(self.text, True, WHITE)
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padding = 5
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# Size of the scaled text surface
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blit_height: int = self.height - padding * 2
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blit_width: int = round(text_surface.get_width() * blit_height / text_surface.get_height())
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x: int = 0 if not self.is_from_me else self.chat_width - blit_width - padding * 2
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pygame.draw.rect(surface, bg_color, (x, 0, blit_width + padding * 2, self.height))
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text_surface: pygame.Surface = pygame.transform.smoothscale(text_surface, (blit_width, blit_height))
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surface.blit(text_surface, (x + padding, padding))
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return surface
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