|
|
|
from __future__ import annotations
|
|
|
|
|
|
|
|
from dataclasses import dataclass
|
|
|
|
import pygame
|
|
|
|
|
|
|
|
from config import HEIGHT, WIDTH, CHAT_SELECTOR_WIDTH, DARKER_BLUE, CHAT_PREVIEW_HEIGHT, BLUE, WHITE, font, DARK_BLUE
|
|
|
|
import degeon_core as dc
|
|
|
|
|
|
|
|
|
|
|
|
@dataclass
|
|
|
|
class ActiveChat:
|
|
|
|
"""
|
|
|
|
The widget with the current chat
|
|
|
|
|
|
|
|
Attributes:
|
|
|
|
:param chat (dc.Chat): the chat (Rust Chat type)
|
|
|
|
:param height (int): the height of the active chat widget
|
|
|
|
:param width (int): its width
|
|
|
|
:param delta_x (int): distance from the left edge of the application to the left edge of the screen
|
|
|
|
:param header_height (int): height of the header (the title)
|
|
|
|
"""
|
|
|
|
chat: dc.Chat
|
|
|
|
height: int = HEIGHT
|
|
|
|
width: int = WIDTH - CHAT_SELECTOR_WIDTH - 10
|
|
|
|
delta_x: int = CHAT_SELECTOR_WIDTH + 10
|
|
|
|
header_height: int = int(CHAT_PREVIEW_HEIGHT * 1.5)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def new(cls, chat: dc.Chat, **kwargs) -> ActiveChat:
|
|
|
|
"""
|
|
|
|
Create a new `Chat` from a rust Chat object
|
|
|
|
:param chat: rusty chat
|
|
|
|
:param kwargs: optional other paraeters
|
|
|
|
:return: the `Chat`
|
|
|
|
"""
|
|
|
|
return cls(chat=chat, **kwargs)
|
|
|
|
|
|
|
|
def get_header(self) -> pygame.Surface:
|
|
|
|
"""
|
|
|
|
Render a pygame surface with the header.
|
|
|
|
The header is (for now) just a name of the user written on a background
|
|
|
|
|
|
|
|
:return: the header
|
|
|
|
"""
|
|
|
|
surface: pygame.Surface = pygame.Surface((self.width, self.header_height))
|
|
|
|
surface.fill(DARK_BLUE)
|
|
|
|
name_surface: pygame.Surface = font.render(self.chat.profile.name, True, WHITE)
|
|
|
|
surface.blit(name_surface, (20, 20))
|
|
|
|
return surface
|
|
|
|
|
|
|
|
def render(self) -> pygame.Surface:
|
|
|
|
"""
|
|
|
|
Creates a pygame surface and draws the chat on it
|
|
|
|
:return: the surface with the chat on it
|
|
|
|
"""
|
|
|
|
surface: pygame.Surface = pygame.Surface((self.width, self.height))
|
|
|
|
surface.fill(DARKER_BLUE)
|
|
|
|
|
|
|
|
header = self.get_header()
|
|
|
|
surface.blit(header, (0, 10))
|
|
|
|
return surface
|
|
|
|
|
|
|
|
def process_event(self, event: pygame.event.Event):
|
|
|
|
"""
|
|
|
|
Process a click: select the necessary chat if this click is in the widget
|
|
|
|
:param event: a pygame event
|
|
|
|
"""
|
|
|
|
pass # todo
|