IronForce is a decentralized network, Degeon is a messenger built on it
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from __future__ import annotations
from dataclasses import dataclass
import pygame
from config import HEIGHT, WIDTH, CHAT_SELECTOR_WIDTH, DARKER_BLUE, CHAT_PREVIEW_HEIGHT, BLUE, WHITE, font, DARK_BLUE
import degeon_core as dc
@dataclass
class ActiveChat:
"""
The widget with the current chat
Attributes:
:param chat (dc.Chat): the chat (Rust Chat type)
:param height (int): the height of the active chat widget
:param width (int): its width
:param delta_x (int): distance from the left edge of the application to the left edge of the screen
:param header_height (int): height of the header (the title)
"""
chat: dc.Chat
height: int = HEIGHT
width: int = WIDTH - CHAT_SELECTOR_WIDTH - 10
delta_x: int = CHAT_SELECTOR_WIDTH + 10
header_height: int = int(CHAT_PREVIEW_HEIGHT * 1.5)
@classmethod
def new(cls, chat: dc.Chat, **kwargs) -> ActiveChat:
"""
Create a new `Chat` from a rust Chat object
:param chat: rusty chat
:param kwargs: optional other paraeters
:return: the `Chat`
"""
return cls(chat=chat, **kwargs)
def get_header(self) -> pygame.Surface:
"""
Render a pygame surface with the header.
The header is (for now) just a name of the user written on a background
:return: the header
"""
surface: pygame.Surface = pygame.Surface((self.width, self.header_height))
surface.fill(DARK_BLUE)
name_surface: pygame.Surface = font.render(self.chat.profile.name, True, WHITE)
surface.blit(name_surface, (20, 20))
return surface
def render(self) -> pygame.Surface:
"""
Creates a pygame surface and draws the chat on it
:return: the surface with the chat on it
"""
surface: pygame.Surface = pygame.Surface((self.width, self.height))
surface.fill(DARKER_BLUE)
header = self.get_header()
surface.blit(header, (0, 10))
return surface
def process_event(self, event: pygame.event.Event):
"""
Process a click: select the necessary chat if this click is in the widget
:param event: a pygame event
"""
pass # todo