import pygame from pygame.draw import rect, circle, ellipse, polygon, aalines, lines from pygame.gfxdraw import aapolygon import typing def shift_points(points: typing.List[typing.Any], dx: int, dy: int) -> typing.List[typing.Any]: return [(x + dx, y + dy, *wh) for (x, y, *wh) in points] def draw_background(s): mountains = [ (0, 346), (95, 114), (165, 275), (272, 148), (474, 450), (618, 139), (667, 195), (793, 41) ] mountains_bottom = [ (0, 593), (39, 579), (78, 573), (102, 573), (177, 562), (417, 562), (433, 565), (441, 576), (441, 597), (444, 599), (444, 656), (466, 665), (793, 665) ] polygon(s, (179, 179, 179), mountains + [(W, H), (0, H)]) lines(s, (0, 0, 0), False, mountains) polygon(s, (170, 222, 135), mountains_bottom + [(W, H), (0, H)]) aalines(s, (0, 0, 0), False, points=mountains_bottom) def draw_animal(s, delta_x=0, delta_y=0): leg = [ (109, 725, 25, 60), (108, 783, 26, 53), (115, 834, 26, 18), ] rectangles = [ (245, 564, 65, 40), (238, 600, 50, 130), (100, 700, 180, 75), *leg, *shift_points(leg, 36, 34), *shift_points(leg, 103, -5), *shift_points(leg, 128, 33) ] for ellipse_rect in shift_points(rectangles, delta_x, delta_y): ellipse(s, (255, 255, 255), ellipse_rect) ellipse(s, (229, 128, 255), (260 + delta_x, 567 + delta_y, 30, 26)) ellipse(s, (0, 0, 0), (275 + delta_x, 574 + delta_y, 11, 10)) polygon(s, (255, 255, 255), shift_points([ (245, 580), (238, 573), (236, 569), (232, 563), (231, 559), (229, 555), (230, 550), (232, 556), (235, 562), (240, 566), (244, 569), (248, 570), (253, 572) ], delta_x, delta_y)) polygon(s, (255, 255, 255), shift_points([ (253, 571), (250, 568), (246, 560), (244, 555), (243, 552), (243, 547), (246, 555), (250, 561), (253, 563), (259, 567) ], delta_x, delta_y)) def draw_flower(s, delta_x: int, delta_y: int): ellipses = [ (663, 799, 24, 11), (652, 803, 24, 11), (679, 802, 24, 11), (668, 809, 24, 11, (255, 255, 0)), (686, 808, 24, 11), (647, 813, 24, 11), (660, 816, 24, 11), (679, 816, 24, 11) ] ellipses = shift_points(ellipses, delta_x - 682, delta_y - 814) for ellipse_rect in ellipses: color = (255, 255, 255) stroke = (0, 0, 0) if len(ellipse_rect) == 5: color = ellipse_rect[4] stroke = None ellipse(s, color, ellipse_rect[:4]) if stroke is not None: ellipse(s, stroke, ellipse_rect[:4], 1) def draw_rotated_flower(s, angle: float, delta_x: int, delta_y: int): surface = pygame.Surface((64, 41), pygame.SRCALPHA) draw_flower(surface, 35, 15) rotated_surf = pygame.transform.rotate(surface, angle) s.blit(rotated_surf, rotated_surf.get_rect(center=(delta_x + 32, delta_y + 20))) def draw_flowers(s, delta_x: int, delta_y: int): circle(s, (113, 200, 55), (150 + delta_x, 150 + delta_y), 150) # (515, 775) # List[(X, Y, angle)] flowers = [ (165, 40, 0), (75, 63, -30), (97, 121, -10), (230, 97, 30), (160, 184, 15), (221, 177, 70) ] for x, y, angle in flowers: draw_rotated_flower(s, -angle, x + delta_x - 20, y + delta_y) def draw_animal_scaled(s, delta_x: int, delta_y: int, scale_x: float, scale_y: float): surface = pygame.Surface((214, 350), pygame.SRCALPHA) draw_animal(surface, -100, -540) surface = pygame.transform.scale(surface, (int(214 * abs(scale_x)), int(350 * abs(scale_y)))) surface = pygame.transform.flip(surface, scale_x < 0, scale_y < 0) s.blit( surface, surface.get_rect(center=(delta_x + int(214 * abs(scale_x) / 2), delta_y + int(350 * abs(scale_y) / 2))) ) def draw_flowers_scaled(s, delta_x: int, delta_y: int, scale_x: float, scale_y: typing.Optional[float] = None): if scale_y is None: scale_y = scale_x surface = pygame.Surface((300, 300), pygame.SRCALPHA) draw_flowers(surface, 0, 0) surface = pygame.transform.scale(surface, (int(300 * scale_x), int(300 * scale_y))) s.blit( surface, surface.get_rect(center=(delta_x + int(150 * scale_x), delta_y + int(150 * scale_y))) ) pygame.init() FPS = 30 W, H = 794, 1123 screen = pygame.display.set_mode((W, H)) screen.fill((175, 221, 233)) draw_background(screen) draw_flowers_scaled(screen, 510, 892, 0.45) draw_flowers_scaled(screen, 751, 1035, 0.28) draw_flowers_scaled(screen, 664, 730, 0.5) draw_flowers_scaled(screen, 561, 666, 0.36) draw_flowers_scaled(screen, 694, 604, 0.32) draw_flowers_scaled(screen, -20, 576, 0.3) draw_animal_scaled(screen, -150, 730, 2, 2) draw_animal_scaled(screen, 165, 586, 0.4, 0.4) draw_animal_scaled(screen, 318, 639, -0.4, 0.4) draw_animal_scaled(screen, 279, 465, 0.4, 0.4) draw_animal_scaled(screen, 664, 595, -0.95, 0.95) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()