import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((400, 400)) screen.fill((255, 255, 255)) W = 1 circle(screen, (255, 255, 0), (200, 200), 100, 0) circle(screen, (0, 0, 0), (200, 200), 100, W) rect(screen, (0, 0, 0), [(150, 250), (100, 20)]) circle(screen, (255, 0, 0), (150, 180), 20, 0) circle(screen, (0, 0, 0), (150, 180), 20, W) circle(screen, (255, 0, 0), (250, 180), 15, 0) circle(screen, (0, 0, 0), (250, 180), 15, W) polygon(screen, (0, 0, 0), [(103, 116), (98, 124), (177, 174), (182, 166)]) polygon(screen, (0, 0, 0), [(219, 166), (222, 174), (302, 144), (298, 136)]) circle(screen, (0, 0, 0), (150, 180), 8) circle(screen, (0, 0, 0), (250, 180), 7) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()