From 47c66f9bfb74a0cd94d545300d79e0292d9bbe46 Mon Sep 17 00:00:00 2001 From: ennucore Date: Mon, 27 Sep 2021 11:39:04 +0300 Subject: [PATCH] Done task 3 in lab 3 --- lab3/task_2.py | 43 ++++++++++++++++++++++++++++++++++++++----- 1 file changed, 38 insertions(+), 5 deletions(-) diff --git a/lab3/task_2.py b/lab3/task_2.py index 7038753..9504217 100644 --- a/lab3/task_2.py +++ b/lab3/task_2.py @@ -39,8 +39,8 @@ def draw_animal(s, delta_x=0, delta_y=0): ] for ellipse_rect in shift_points(rectangles, delta_x, delta_y): ellipse(s, (255, 255, 255), ellipse_rect) - ellipse(s, (229, 128, 255), (260, 567, 30, 26)) - ellipse(s, (0, 0, 0), (275, 574, 11, 10)) + ellipse(s, (229, 128, 255), (260 + delta_x, 567 + delta_y, 30, 26)) + ellipse(s, (0, 0, 0), (275 + delta_x, 574 + delta_y, 11, 10)) polygon(s, (255, 255, 255), shift_points([ (245, 580), (238, 573), (236, 569), (232, 563), (231, 559), (229, 555), (230, 550), (232, 556), @@ -92,6 +92,29 @@ def draw_flowers(s, delta_x: int, delta_y: int): draw_rotated_flower(s, -angle, x + delta_x - 20, y + delta_y) +def draw_animal_scaled(s, delta_x: int, delta_y: int, scale_x: float, scale_y: float): + surface = pygame.Surface((214, 350), pygame.SRCALPHA) + draw_animal(surface, -100, -540) + surface = pygame.transform.scale(surface, (int(214 * abs(scale_x)), int(350 * abs(scale_y)))) + surface = pygame.transform.flip(surface, scale_x < 0, scale_y < 0) + s.blit( + surface, + surface.get_rect(center=(delta_x + int(214 * abs(scale_x) / 2), delta_y + int(350 * abs(scale_y) / 2))) + ) + + +def draw_flowers_scaled(s, delta_x: int, delta_y: int, scale_x: float, scale_y: typing.Optional[float] = None): + if scale_y is None: + scale_y = scale_x + surface = pygame.Surface((300, 300), pygame.SRCALPHA) + draw_flowers(surface, 0, 0) + surface = pygame.transform.scale(surface, (int(300 * scale_x), int(300 * scale_y))) + s.blit( + surface, + surface.get_rect(center=(delta_x + int(150 * scale_x), delta_y + int(150 * scale_y))) + ) + + pygame.init() FPS = 30 @@ -99,9 +122,19 @@ W, H = 794, 1123 screen = pygame.display.set_mode((W, H)) screen.fill((175, 221, 233)) draw_background(screen) -draw_animal(screen) -# draw_flower(screen, 682, 814) -draw_flowers(screen, 515, 775) + +draw_flowers_scaled(screen, 510, 892, 0.45) +draw_flowers_scaled(screen, 751, 1035, 0.28) +draw_flowers_scaled(screen, 664, 730, 0.5) +draw_flowers_scaled(screen, 561, 666, 0.36) +draw_flowers_scaled(screen, 694, 604, 0.32) +draw_flowers_scaled(screen, -20, 576, 0.3) + +draw_animal_scaled(screen, -150, 730, 2, 2) +draw_animal_scaled(screen, 165, 586, 0.4, 0.4) +draw_animal_scaled(screen, 318, 639, -0.4, 0.4) +draw_animal_scaled(screen, 279, 465, 0.4, 0.4) +draw_animal_scaled(screen, 664, 595, -0.95, 0.95) pygame.display.update() clock = pygame.time.Clock()